[RW]-clan
Q3 efreeze


 Q3 variables (part II)
 
 
 
 
 
cl_allowDownload "1" toggle automatic downloading of maps, models, sounds, and textures
A
cl_anglespeedkey "1.5" set the speed that the direction keys (not mouse) change the view angle  
cl_anonymous "0" possibly to toggle anonymous connection to a server
U A
cl_avidemo "0" toggle recording of a slideshow of screenshots records into the snapshot folder and appears to have overwritten some snapshots I had in there…)c:  
cl_cdkey "123456789" variable to hold the CD key number to prevent bootleg/warez

A

cl_currentServerAddress variable holds the IP address of the currently connected server  
cl_conXOffset "0" offset the console message display 0 - top left 999 - extreme top right (off the page)  
cl_debugMove "0" used for debugging cl_debugmove [1/2] from John Carmack's plan file  
cl_downloadName "" variable holds filename of file currently downloading  
cl_forceavidemo "0"    
cl_freelook "1" toggle the use of freelook with the mouse (your ability to look up and down)

A

cl_freezeDemo "0" stops a demo play back and freeze on one frame  
cl_guid "" holds a code generated by the game that uniquely identifies your client. part of the punk buster integration

UR

cl_maxpackets "30" set the transmission packet size or how many packets are sent to client

A

cl_maxPing "800" controls which servers are displayed in the in-game server browser - ata

A

cl_motd "1" toggle the display of "Message of the day" When Quake 3 Arena starts a map up, it sends the GL_RENDERER string to the Message Of The Day server at id. This responds back with a message of the day to the client. If you wish to switch this option off, set CL_MOTD to 0.  
cl_motdString "" possibly a MOTD from id's master server it is a read only variable 

R

cl_mouseAccel "0" toggle the use of mouse acceleration the mouse speeds up or becomes more sensitive as it continues in one direction

A

cl_nodelta "0" disable delta compression (slows net performance, only use if net errors happen otherwise not recommended)  
cl_noprint "0" printout messages to your screen or to the console (tired of all the chatter?)  
cl_packetdup "1" default was 2 but changed to 1 since version 1.09

A

cl_paused "0" variable holds the status of the paused flag on the client side

R

cl_pitchspeed "140" set the pitch rate when +lookup and/or +lookdown are active

A

cl_punkbuster "0" enable the punkbuster client in the server browser

URA

cl_run "1" always run...play without it I dare you! (c:

A

cl_running "1" variable which shows weather or not a client game is running or weather we are in server/client mode (read only)

R

cl_serverStatusResendTime "750" possibly allows the admin to change the rate of the heartbeats to the master server(s)   
cl_showmouserate "0" show the mouse rate of mouse samples per frame (USB 1/per frame)  
cl_shownet "0" display network quality info  
cl_showSend "0" network debugging tool "John Carmack"  
cl_showTimeDelta "0" display time delta between server updates  
cl_timeNudge "0" effectively adds local lag to try to make sure you interpolate instead of extrapolate (try 100 for a really laggy server)  
cl_timeout "125" seconds to wait before you are removed from the server when you lag out.  
cl_updateInfoString "" "challenge\14985\motd\This is used by id when new versions come out"

R

cl_yawspeed "140" set the yaw rate when +left and/or +right are active

A

cm_curveClipHack "0" must have been a cheat!!! removed now  
cm_noAreas "0" toggle the ability of the player bounding box to clip through areas?

C

cm_noCurves "0" toggle the ability of the player bounding box to clip through curved surfaces

C

cm_playerCurveClip "1" toggles the ability of the player bounding box to respect curved surfaces.

A C

color "1" rail trail color blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7

U A

color1 "2" spiral rail trail color spiral core - special thanks to schiz Jax_Gator Dekard blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7
U A
color2 "5" spiral rail trail color spiral ring - special thanks to schiz Jax_Gator Dekard blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7
U A
com_blood "1" toggle the blood mist effect in the gib animations. 0 option for no gibs and no blood on hits "John Carmack"

A

com_buildScript "0" possibly used for the loading and caching of game data like a list of things to be loaded and caches the data for quicker reloading  
com_cameraMode "0" seems to toggle the view of your player model off and on when in 3D camera view 
C
com_dropsim "0" for testing simulates packet loss during communication drops

C

com_hunkMegs "20" set the amount of memory you want quake3.exe to reserve for game play dedicated server memory optimizations. Tips: com_hunkMegs 4 sv_maxclients 3 bot_enable 0 "John Carmack"

A L

com_introplayed "1" toggle displaying of intro cinematic once it has been seen this variable keeps it from playing each time, to see it again set this to zero

A

com_maxfps "100" set max frames per second you receive from server (maxfps was removed)

A

com_showtrace "0" toggle display of packet traces. 0=disables,1=toggles.

C

com_soundMegs "8" com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more than 64mb of memory. the default configuration is set to allow the game to run on a 64 MB system. on a 128 MB system we would run with the following:com_hunkMegs - 64 com_soundMegs - 16 com_zoneMegs - 24

A L

com_speeds "0" toggle display of frame counter, all, sv, cl, gm, rf, and bk whatever they are  
com_zoneMegs "16" com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more than 64mb of memory. the default configuration is set to allow the game to run on a 64 MB system. on a 128 MB system we would run with the following:com_hunkMegs - 64 com_soundMegs - 16 com_zoneMegs - 24

A L

con_notifytime "3" defines how long messages (from players or the system) are on the screen  
conback "" select console background file "gfx/2d/conback.tga"  
crosshairhealth "1" show health by the cross hairs

A

crosshairsize "24" crosshair size...incase you have crosshair envy (c:

A

d_bot "" all d_ commands have been removed to disable bots most likely  
d_botai "0" all d_ commands have been removed to disable bots most likely  
d_botaiming "0" all d_ commands have been removed to disable bots most likely  
d_botfreeze "0" all d_ commands have been removed to disable bots most likely  
d_break "0" all d_ commands have been removed to disable bots most likely  
d_noroam "0" all d_ commands have been removed to disable bots most likely  
debuggraph "0"  

C

dedicated "0" set console to server only 0 is a listen, 1 is lan, and 2 is internet (command line cvar causes engine not to load 3D game just a server console C:\Q3TEST\quake3.exe +set dedicated 2) - Dekard

L

developer "0" enable developer mode (more verbose messages)  
dmflags "0"

set deathmatch flags originally I posted the values of Quake 2 dmflags but have since tested them and most of them don't work

 
disable_<item name> this command allows the administrator of a server to disable a particular item from the map. as an example: "/set disable_weapon_bfg 1" will make it so that the bfg does not show up. changing the value back to 0 and executing a /map_restart command will bring the disabled item back. - K2
disable.cfg enable.cfg configs by zYmO
 
fixedtime "0" toggle the rendering of every frame the game will wait until each frame is completely rendered before sending the next frame

C

fov "90" field of view/vision "90" is default higher numbers give peripheral vision.

A

fraglimit "20" set fraglimit on a server (0 is no limit)

S A

freelook "1" steer aim and control head movement with the mouse…a must (c:

A

fs_basegame "" allows people to base mods upon mods syntax to follow
I
fs_basepath "" set base path root C:\Program Files\Quake III Arena for files to be downloaded from this path may change for TC's and MOD's

I

fs_cdpath "" possibly a variable to use when the full CD was copied to the HDD

I

fs_copyfiles "0" toggle if files can be copied from servers or if client will download

I

fs_debug "0" possibly enables file server debug mode for download/uploads or something  
fs_game "" set gamedir set the game folder/dir default is baseq3 (other for MODS)

S I

fs_homepath possibly for TC's and MODS the default is the path to quake3.exe
I
fs_openedList "" variable holds a list of all the pk3 files the client found

I

fs_referencedList "" variable holds a list of all the pk3 files the client loaded data from

I

fs_restrict "" demoversion if set to 1 restricts game to 4 arenas like the Q3A demo

I

g_aimTest "0" removed possibly was a cheat (bot like aiming)  
g_allowVote "1" toggle the use of voting on a server  
g_arenaName "0" possibly toggles the display of the name of the current arena?  
g_arenaRank "" possibly a variable to hold the value for your rank in the current series

A

g_arenaScores "" possibly a variable to hold the value of previous arena series scores

A

g_arenasFile "" sets the file name to use for map rotation and bot names and game type for each arena default scripts/arenas.txt within the PK3 file

R I

g_banIPs "" ban specified TCP/IP address from connecting to your server

A

g_blueTeam "" set the icon for the blue team (example Pagans)

S A

g_botsFile "" sets the file name to use for setting up the bots configuration and characters for each bot default scripts/bots.txt within the PK3 file

R I

g_debugAlloc "0" possibly debugging tool for memory allocation?  
g_debugDamage "0" debugging tool for damage effects?  
g_debugMove "0" debugging tool for brush/entity movements?  
g_doWarmup "0" toggle the use of a warmup period before a match game

A

g_enableBreath "0" enable breath in cold maps you can see the players breath - Dekard  
g_enableDust "0" enable dust to be kicked up from feet in areas that have that map entity - Dekard  
g_filterBan "1" toggle the banning of players that match a certain criteria/filter?

A

g_forcerespawn "10" set the respawn time in seconds, 0 = don't force respawn  
g_friendlyFire "0" toggle damage caused by friendly fire 1 = can kill or injure teammate

A

g_gametype "0"
0 - Free For All 1 - Tournament 2 - Single Player
3 - Team Deathmatch 4 - Capture the Flag  
to start a dedicated server in tournament mode, you would use: quake3.exe +set dedicated 2 +set sv_zone tournaments +set g_gametype 1 +map q3tourney2, "Graeme Devine" thanks also to TheKiller
5 - One Flag CTF 6 - Overload 7 - Harvester (Team Arena only)

S L

g_gravity "800" set the gravity level. (this is normally set by a property of the map loaded)  
g_inactivity "0" set the amount of time a player can remain inactive before kicked  
g_knockback "1000" the knockback from a weapon, higher number = greater knockback.  
g_listEntity "0" toggles the display of map entities shows them by number   
g_log "1" toggles logging of game data or statistics John Carmack made g_log a filename instead of a 0/1 in this version

A

g_logSync "0" toggle the logging to append to the existing file and not overwrite

A

g_maxGameClients "0" set maximum # of players who may join the game the remainder of clients are forced to spectate - Holesinswiss

S A L

g_motd "" set message of the day to "X" (see "cl_motd" to display it)  
g_needpass "0" variable alerts the client that a password is needed to join your server

S R

g_password "" set the serverside password players use to get on the server

U

g_podiumDist "80" sets the draw distance of the podium object player models stand on after a single player bot match - LOKi  
g_podiumDrop "70" sets the height of the podium object player models stand on after a single player bot match - LOKi  
g_quadfactor "3" allows the admin to set the amount of damage the quad damage will do.  
g_rankings "0"  
 
g_redTeam "" set the team icon for the red team (example Stroggs)

S A

g_restarted "0" read only variable that is toggled when the game has been restarted in match mode this sets an event trap for if warmup is needed

R

g_singlePlayer "0" possibly to allow 3rd party's to make TC's for single player style games?

R

g_smoothClients "1" enable players to use the smooth clients option on the server (cg_smoothClients)  
g_spAwards "" variable holds the names of the award icons that have been earned in the tier levels in single player mode

R A

g_speed "320" how fast you move in Q3Test. The greater the number, the greater the velocity  
g_spScores1 "" holds your scores on skill level 1 in single player games  - Dr Qube

R A

g_spScores2 "" holds your scores on skill level 2 in single player games  - Dr Qube

R A

g_spScores3 "" holds your scores on skill level 3 in single player games  - Dr Qube

R A

g_spScores4 "" holds your scores on skill level 4 in single player games  - Dr Qube

R A

g_spScores5 "" holds your scores on skill level 5 in single player games  - Dr Qube

R A

g_spSkill "2" holds your current skill level for single player 1 = I can win 2 = bring it on
3 = hurt me plenty 4 = hardcore and 5 = nightmare

A L

g_spVideos "" variable holds the names of the cinematic videos that are unlocked at the end of each tier completion

R A

g_syncronousClients "0" toggle synching of all client movements (1 required to record server demo) show "snc" on lagometer "John Carmack"

 

g_teamAutoJoin "0" toggle the automatic joining of the smallest or loosing team

A

g_teamForceBalance "0" toggle the forcing of teams to be as even as possible on a server

A

g_warmup "" the warmup time for tournament play is set with g_warmup. A tournament game is implicitly a one on one match, and further players are automatically entered as spectators (note, when the game starts, all clients, including the spectators respawn). You can follow the players by using Steam follow1T, Steam follow2T, and you can be a scoreboard by using Steam scoreboardT., "Graeme Devine"

A

g_weaponrespawn "5" set time before a picked up weapon will respawn again 0 = weapons stay  
g_weaponTeamRespawn "30"    
gamedate "" Sep 30 2002

R

gamename "baseq3" display the game name for TC's basedir would be other than baseq3

S R

GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_point_parameters    
GL_EXT_texture_object GL_EXT_vertex_array GL_WIN_swap_hint    
gl_extensions "GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array  

R

GL_KTX_buffer_region "    
gl_pixelformat "" color(16) depth(16) stencil(8) sets up how many bits for each pixel item 8, 16, or 32 bit?

R

gl_renderer "" variable holds the GL Renderer driver information "RIVA 128/RIVA 128 ZX (PCI)"

R

gl_vendor "" variable holds the brand of your chipmaker "NVIDIA Corporation"

R

gl_version "" variable holds the driver version number "1.1.0"

R

graphheight "32" set height, in pixels?, for graph displays

C

graphscale "1" set scale multiplier for graph displays

C

graphshift "0" set offset for graph displays

C

gun_frame "0" turns off weapon animation and displays specified frame in the weapons animation sequence 0=animate 1 and up step through frames...(c:  
gun_x "0" set the x location of the gun model (one is up and down one is side to side)  
gun_y "0" set the y location of the gun model (one is up and down one is side to side)  
gun_z "0" set the z location of the gun model (possibly angle?)  
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