r_simpleMipMaps "1" |
toggle the use of "simple" mip mapping. used to "dumb-down" resoluiton displays for slower machines - Questy |
A L |
r_singleShader "0" |
possibly toggles use of 1 shader for objects that have multiple shaders |
L C |
r_skipBackEnd "0" |
possibly to toggle the skipping of the backend video buffer |
C |
r_smp "0" |
toggle the use of multi processor acceleration code |
A L |
r_speeds "0" |
show the rendering info e.g. how many triangles are drawn added r_speeds timing info to cinematic texture uploads "John Carmack" |
C |
r_stencilbits "8" |
stencil buffer size (0, 8bit, and 16bit) |
A L |
r_stereo "0" |
toggle the use of stereo separation for 3D glasses |
A L |
r_subdivisions "4" |
set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) |
A L |
r_swapInterval "0" |
toggle frame swapping. |
A |
r_texturebits "0" |
set number of bits used for each texture from 0 to 32 bit |
A L |
r_textureMode "" |
select texture mode. "GL_LINEAR_MIPMAP_NEAREST" (nearest or linear) |
A |
r_uiFullScreen "0" |
|
|
r_verbose "0" |
toggle display of rendering commands as they happen on the console |
C |
r_vertexLight "1" |
enable vertex lighting (faster, lower quality than lightmap) removes lightmaps, forces every shader to only use a single rendering pass, no layered transparancy, environment mapping, world lighting is completely static, and there is no dynamic lighting when in vertex lighting mode. (recommend dynamiclight 0 and this 1) direct FPS benefit "John Carmack" |
A L |
r_znear "4" |
set how close objects can be to the player before they're clipped out of the scene - Questy/Andre |
C |
rate "" |
modem speed/rate of data transfer "4500" (take a zero off the end of your connection speed?) |
U A |
rcon_password "" |
set password for remote console control of the server removed cause dupe |
|
rconAddress "" |
variable holds IP address of the server for rcon |
|
rconPassword "" |
set password for remote console control of the server |
|
s_2dvolume "0.7" |
vortex of sound- has a good description of this A3D variable |
|
s_bloat "2.0" |
vortex of sound- has a good description of this A3D variable |
A |
s_compression "1" |
toggle the use of sound compression |
A |
s_distance "100.0" |
vortex of sound- has a good description of this A3D variable |
A |
s_doppler "1.0" |
vortex of sound- has a good description of this A3D variable |
A |
s_fogeq "0.8" |
vortex of sound- has a good description of this A3D variable |
|
s_geometry "1" |
vortex of sound- has a good description of this A3D variable |
|
s_initsound "1" |
toggle weather sound is initialized or not (on next game) |
|
s_khz "11" |
set the sampling frequency of sounds lower=performance higher=quality |
A |
s_leafnum "0" |
|
A |
s_loadas8bit "1" |
load sounds in 8bit mode |
A |
s_max_distance "1000.0" |
vortex of sound- has a good description of this A3D variable |
A |
s_min_distance "3.0" |
vortex of sound- has a good description of this A3D variable |
A |
s_mixahead "0.2" |
set delay before mixing sound samples. |
A |
s_mixPreStep "0.05" |
possibly to set the prefetching of sound on sound cards that have that power |
A |
s_musicvolume "1" |
music volume level 0=off |
A |
s_numpolys "400" |
vortex of sound- has a good description of this A3D variable |
A |
s_occ_eq "0.75" |
vortex of sound- has a good description of this A3D variable |
A |
s_occfactor "0.5" |
vortex of sound- has a good description of this A3D variable |
A |
s_occlude "0" |
vortex of sound- has a good description of this A3D variable |
|
s_polykeep "1000000000" |
|
A |
s_polyreflectsize "10000000" |
|
A |
s_polysize "10000000" |
|
A |
s_refdelay "2.0" |
vortex of sound- has a good description of this A3D variable |
A |
s_refgain "0.45" |
vortex of sound- has a good description of this A3D variable |
A |
s_reflect "1" |
vortex of sound- has a good description of this A3D variable |
|
s_rolloff "1.0" |
vortex of sound- has a good description of this A3D variable |
A |
s_separation "0.5" |
set separation between left and right sound channels (this one is it) |
A |
s_show "0" |
toggle display of paths and filenames of all sound files as they are played. |
C |
s_testsound "0" |
toggle a test tone to test sound system. 0=disables,1=toggles. |
C |
s_usingA3D "0" |
vortex of sound- has a good description of this A3D variable |
R |
s_volume "0.7" |
Sound FX Volume |
A |
s_watereq "0.2" |
vortex of sound- has a good description of this A3D variable |
|
scr_conspeed "3" |
set how fast the console goes up and down |
|
sensitivity "9" |
set how far your mouse moves in relation to travel on the mouse pad |
A |
server1 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server2 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server3 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server4 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server5 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server6 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server7 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server8 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server9 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server10 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server11 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server12 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server13 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server14 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server15 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
server16 "" |
holds IP/URL of a servers from the favorite servers list - Dr Qube |
A |
session "2" |
possibly holds the value for the active session number when running multiple addresses and sockets for multiple servers on one machine? |
|
session0 ""0 300 1 0 0 0" |
possibly to set up multiple addresses and sockets for multiple servers on one machine (can you say BFServer with multiple processors?) |
|
session1 "0 300 1 0 0 0" |
possibly to set up multiple addresses and sockets for multiple servers on one machine (can you say BFServer with multiple processors?) |
|
session2 "0 300 1 0 0 0" |
possibly to set up multiple addresses and sockets for multiple servers on one machine (can you say BFServer with multiple processors?) |
|
session3 "0 300 1 0 0 0" |
possibly to set up multiple addresses and sockets for multiple servers on one machine (can you say BFServer with multiple processors?) |
|
session4 "0 300 1 0 0 0" |
possibly to set up multiple addresses and sockets for multiple servers on one machine (can you say BFServer with multiple processors?) |
|
sex "male" |
set gender for model characteristics (sounds, obituary's etc.) |
U A |
showdrop "0" |
toggle display of dropped packets. 0=disables,1=toggles. |
|
showpackets "0" |
toggle display of all packets sent and received. 0=disables,1=toggles. |
|
showtrace "0" |
toggle display of packet traces. 0=disables,1=toggles. |
|
snaps "20" |
set the number of snapshots sever will send to a client (server run at 40Hz, so use 40, 20, or 10) -Randy |
U A |
snd "visor" |
select which model sounds your player uses (mix it up) |
U A |
sv_allowAnonymous "0" |
possibly to toggle the allowing of anonymous clients to connect to your server |
S |
sv_allowdownload "1" |
toggle the ability for clients to download files maps etc. from server. . |
|
sv_cheats "1" |
enable cheating commands (give all) (serverside only) |
R |
sv_floodProtect "1" |
toggle server flood protection to keep players from bringing the server down |
S A |
sv_fps "20" |
set the max frames per second the server sends the client |
|
sv_hostname "" |
set the name of the server "Shadowlands" |
S A |
sv_keywords "" |
variable holds the search string entered in the internet connection menu |
S |
sv_killserver "0" |
if set to a one the server goes down (server console only I hope) |
|
sv_lanForceRate "1" |
forces LAN clients to the maximum rate instead of accepting client setting |
A |
sv_mapChecksum "" |
allows check for client server map to match |
R |
sv_mapname "" |
display the name of the current map being used on a server |
S R |
sv_master1 "" |
set URL or address to master server "master3.idsoftware.com" |
|
sv_master2 "" |
optional master 2 |
A |
sv_master3 "" |
optional master 3 |
A |
sv_master4 "" |
optional master 4 |
A |
sv_master5 "" |
optional master 5 |
A |
sv_maxclients "8" |
maximum number of people allowed to join the server dedicated server memory optimizations. Tips: com_hunkMegs 4 sv_maxclients 3 bot_enable 0 "John Carmack" |
S A L |
sv_maxPing "0" |
set the maximum ping aloud on the server to keep HPB out |
S A |
sv_maxRate "" |
option to force all clients to play with a max rate. This can be used to limit the advantage of LPB, or to cap bandwidth utilization for a server. Note that rate is ignored for clients that are on the same LAN. Father John stepping in, in the name of fairness…(c: (ever notice when 3 or so LPB's join a server your PING takes a dump? It's because your slice of the pie got smaller because theirs is so big…die bandwidth suckers) |
S A |
sv_minPing "0" |
set the minimum ping aloud on the server to keep LPB out |
S A |
sv_nopredict "0" |
is it possible that the server is handling some prediction of player location? |
|
sv_pad "0" |
|
|
sv_padPackets "0" |
possibly toggles the padding of network packets on the server PAD - Packet Assembler/Disassembler |
|
sv_pakNames "antilogic" |
variable holds a list of all the pk3 files the server found "antilogic" |
R |
sv_paks "182784856 " |
variable holds the checksum of all pk3 files |
R |
sv_paused "0" |
allow the game to be paused from the server console? |
R |
sv_privateClients "0" |
the number of spots, out of sv_maxclients, reserved for players with the server password (sv_privatePassword) - Holesinswiss |
S |
sv_privatePassword "" |
set password for private clients to login with |
|
sv_punkbuster "0" |
enable the punkbuster server in the server creation menu |
SRA |
sv_pure "1" |
disallow native DLL loading if sv_pure, requires clients to only get data from pk3 files the server is using "John Carmack" |
|
sv_reconnectlimit "3" |
number of times a disconnected client can come back and reconnect |
|
sv_referencedPakNames "" |
variable holds a list of all the pk3 files the server loaded data from. these pk3 files will be autodownloaded by a client if the client does not have them. "baseq3/pak2 baseq3/pak0" |
R |
sv_referencedPaks "" |
variable holds the checksum of the referenced pk3 files |
R |
sv_running "1" |
variable flag tells the console weather or not a local server is running |
R |
sv_serverid "" |
hmm…"8021204" |
R |
sv_showloss "0" |
toggle sever packet loss display |
|
sv_strictAuth "1" |
server side variable to control wether strict CDKEY authentication should be performed with the authentication server this is required if you want reliable cl_guid for the server |
A |
sv_timeout "120" |
sets the amount of time for the server to wait for a client packet before assuming a disconnected state. |
|
sv_zombietime "2" |
the amount of time in minutes before a frozen character is removed from the map. |
|
sv_zone "default" |
this is the keyword that clients will search for, server admin's should set this variable to the gametype they have running. free for all, tournament, team deathmatch, and CTF I do not know if you can deviate from the keywords the way Zaphod laid them down in the whatsnew.txt |
S |
sys_cpuid "33" |
more snooping into your CPU |
|
sys_cpustring "" |
variable holds a string that identifies your processor |
|
team_headmodel "" |
set head of team_model to a head that will only be used during team game play |
U A |
team_model "" |
set player model that will only be used during team game play |
U A |
teamoverlay "0" |
toggle the drawing of the colored team overlay on the HUD |
U R |
teamflags "0" |
set flags for team play (probably will be a hex value like deathmatch flags) |
S A |
teamtask "0" |
variable holds the number of the team task you are currently asigned 1 - offense 2 - defense 3 - point/patroll 4 - following 5 - retrieving 6 - escort(gaurding flag carrier) 7 - camping |
U |
timedemo "0" |
when set to "1" times a demo and returns frames per second like a benchmark |
C |
timegraph "0" |
toggle the display of the timegraph. . |
C |
timelimit "0" |
amount of time before new map loads or next match begins |
S A |
timescale "1" |
set the ratio between game time and real time |
C |
ui_bigFont "0.4" |
|
A |
ui_browserGameType "0" |
set server search game type in the browser list (see g_gametype) |
A |
ui_browserMaster "0" |
set server search 0=LAN 1=Mplayer 2=Internet 3=Favorites - WeeJoker |
A |
ui_browserShowEmpty "1" |
toggle the displaying of empty servers in the browser list |
A |
ui_browserShowFull "1" |
toggle the displaying of full servers in the browser list |
A |
ui_browserSortKey "4" |
set the field number to sort by in the browser list 0=Server Name 1=Map Name 2=Open Player Spots 3=Game Type 4=PingTime |
A |
ui_cdkeychecked "1" |
set to a 1 after the cdkey has been checked so won't ask again |
R |
ui_ctf_capturelimit "8" |
set the menu default capture limit for single player bot matches |
A |
ui_ctf_friendly "0" |
toggle team mate damage in single player CTF bot matches |
A |
ui_ctf_timelimit "30" |
set the menu default CTF time limit for single player bot matches |
A |
ui_ffa_fraglimit "20" |
set the menu default frag limit for single player FFA bot matches |
A |
ui_ffa_timelimit "0" |
set the menu default time limit for single player FFA bot matches |
A |
ui_master "0" |
set server search 0=LAN 1=Mplayer 2=Internet 3=Favorites - WeeJoker |
A |
ui_singlePlayerActive "0" |
|
|
ui_smallFont "0.25" |
|
A |
ui_spSelection "2" |
set the menu default gametype of single player? 16 = CTF 2 = FFA DM |
R |
ui_team_fraglimit "0" |
set the menu default frag limit for single player team bot matches |
A |
ui_team_friendly "1" |
toggle default team mate damage in single player team bot matches |
A |
ui_team_timelimit "20" |
set the menu default time limit for single player team bot matches |
A |
ui_tourney_fraglimit "0" |
set the menu default frag limit for single player tourney bot matches |
A |
ui_tourney_timelimit "15" |
sets the menu default time limit for single player tourney bot matches |
A |
username "vern" |
variable holds your network login id from %username% env variable…hmmm? id hackers! |
|
version "" |
Q3 1.32 win-x86 Oct 7 2002 |
S R |
versionNumber "" |
"Q3T 1.08" |
A |
vid_xpos "30" |
x position when windowed |
A |
vid_ypos "30" |
y position when windowed |
A |
viewlog "0" |
toggle the display of the startup console window over the game screen |
C |
viewsize "100" |
changes view port size 0 - 100 (you probably wouldn't want less than 100) |
A |
vm_cgame "0" |
part of the virtual machine interpreter which allows PC MOD makers to not have to know MAC code and MAC MOD makers to not have to know PC |
A |
vm_game "0" |
toggle the virtual machine interpreter, cgame can switch between being loaded as a binary .dll or an interpreted .qvm at the change of this cvar |
A |
vm_ui "0" |
part of the virtual machine interpreter which allows PC MOD makers to not have to know MAC code and MAC MOD makers to not have to know PC |
A |
win_hinstance "" |
address of the handle instance of quake3 under windows - LOKi |
R |
win_wndproc "" |
the address of the function that receives messages from windows (4368704) - MeTaL125 |
R |
zoomfov "22.5" |
what the zoomed in field of view will be any thing more than 30 would not be sniper friendly |
A |